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Night 1 and other words since this forum says the length of the title must be between 10 and 255 characters

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Night 1 and other words since this forum says the length of the title must be between 10 and 255 characters Empty Night 1 and other words since this forum says the length of the title must be between 10 and 255 characters

Post  Almond Jelly Wed Jun 06, 2012 12:36 am

Welcome to our alliance night chat, fellow players.

Is this our 3rd time being in the Mafia together, Mopin? We've won the last two; let's make it a third Mafia win together, shall we? Cool

Personally, because I'm a masochist, I vote for shooting a player who has lived a fairly long time in the last MFM lol. I have a quirky sense of justice. However, by default, this has come to mean that it's unlikely to be old veteran players on our kill list for tonight. A sense of adventure is awesome though. Very Happy

However, I'll just lay this out there now, but Escaho is getting shot tonight or the night after. Lol. After shooting me like 3 times before day 3 in the last few SFM/MFM, consider it revenge.

Possible kill targets for tonight: Escaho, Goremancer, ajkei, Shaded

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Post  Lychee Jelly Wed Jun 06, 2012 12:43 am

*squeak* I'm a janitor. I have a...mop.
Mopin...Sumi? Should I clean the first night?

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Post  Almond Jelly Wed Jun 06, 2012 12:53 am

Also, I suggest we drug CmG for the lulz. Or someone else, it'd be fine. Or we can wait a day before drugging, since if it comes up as attacked and healed and our kill went through, it'd instantly reveal we have a drug dealer.

As for our Janitor. This is quite a perplexity. We have no consiglieres or anything to remotely tell us the roles of anyone. It's useless if they claim in day chat and we shoot and clean them. We won't know if we cleaned the role we think we cleaned, or otherwise. The town won't either, unless they have a coroner. Really, this setup with a Janitor benefits us little if at all, lol.

I vote that we just randomly clean people at random intervals lol.

I do suspect the possibility of a coroner in this game, with a graverobber and a janitor. Really, I wish the graverobber luck. If there's a coroner, he's pretty much doomed.

**To clarify, clementine, does "cleaning" a live person count towards one of our 2 charges? The role cards say that it counts if we clean someone at night who is dead, but says nothing about cleaning a live person.

Also to address this question in the FAQ:
Q: What happens if a thief or graverobber steals an autovest? Does it have to be used the following night (for the thief)?
A: No. If a thief or graverobber steals an autovest, it remains passively on them until activated. Note: If a thief steals an autovest, it will no longer be on the citizens dead body to be graverobbed. This will not be distinguished in the graveyard.

Okay, now, if a citizen ends up in the graveyard after 2 consecutive shots, he will no longer have that autovest, and then the graverobber can't rob it, right? That bolded scenario only happens if town lynches a citizen, right?

Also, if a thief steals my gun, I'm unable to shoot the following night. However, can one of my teammates still shoot? Or is Mafia just completely blocked from a kill the night after?

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Post  Almond Jelly Wed Jun 06, 2012 12:59 am

Another question lolol. Really, this is clarification because of the last game.

As Godfather, I'm immune from ALL types of detection, right? Sheriff, detective, lookout... Right?

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Post  Admin Wed Jun 06, 2012 1:08 am

**To clarify, clementine, does "cleaning" a live person count towards one of our 2 charges? The role cards say that it counts if we clean someone at night who is dead, but says nothing about cleaning a live person.

Cleaning up after a live person does not count as a use of the two charges. I might have worded it awkwardly, but the charges are only used if the person's role is wiped in the graveyard. The janitor may clean up after a live person as many times as they would like. I actually should edit the janitor role card, as it conflicts with the order of operations. To clarify, the janitory's live person clean gives immunity to items being stolen by theives, but does not affect investigative roles.

Also to address this question in the FAQ:
Q: What happens if a thief or graverobber steals an autovest? Does it have to be used the following night (for the thief)?
A: No. If a thief or graverobber steals an autovest, it remains passively on them until activated. Note: If a thief steals an autovest, it will no longer be on the citizens dead body to be graverobbed. This will not be distinguished in the graveyard.

Okay, now, if a citizen ends up in the graveyard after 2 consecutive shots, he will no longer have that autovest, and then the graverobber can't rob it, right? That bolded scenario only happens if town lynches a citizen, right?

Correct. Also, if a thief robs an autovest from a citizen, they no longer have the autovest and can be one-shotted by kills. The stolen vest is not "replenished" on the dead citizen, so the graverobber cannot steal it. Does that make sense?

Also, if a thief steals my gun, I'm unable to shoot the following night. However, can one of my teammates still shoot? Or is Mafia just completely blocked from a kill the night after?

A: The Godfather's gun gives the mafia the power to kill at night. If it is stolen from the Godfather ONLY (as it is his PRIMARY item), the mafia will be roleblocked from a kill the following night if the thief decides to use the gun. Other mafia members using the Godfather's gun to kill will not have the gun stolen. The Godfather's gun will remain with any living mafia members, even if the Godfather dies, and will appear on the body of the final killed mafia member in the graveyard.


Last edited by Admin on Wed Jun 06, 2012 1:25 am; edited 2 times in total

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Post  Admin Wed Jun 06, 2012 1:09 am

Almond Jelly wrote:Another question lolol. Really, this is clarification because of the last game.

As Godfather, I'm immune from ALL types of detection, right? Sheriff, detective, lookout... Right?

Yes, godfather is immune to ALL types of detection, except for theft by a thief. (If you count that as a form of detection)

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Night 1 and other words since this forum says the length of the title must be between 10 and 255 characters Empty Re: Night 1 and other words since this forum says the length of the title must be between 10 and 255 characters

Post  Admin Wed Jun 06, 2012 1:24 am

Also, if a thief steals my gun, I'm unable to shoot the following night. However, can one of my teammates still shoot? Or is Mafia just completely blocked from a kill the night after?

Your gun gives the mafia the power to kill at night. If your gun is stolen by a thief, the mafia will potentially be unable to kill for a night.[/quote]

Update:
A: The Godfather's gun gives the mafia the power to kill at night. If it is stolen from the Godfather ONLY (as it is his PRIMARY item), the mafia will be roleblocked from a kill the following night if the thief decides to use the gun. Other mafia members using the Godfather's gun to kill will not have the gun stolen. The Godfather's gun will remain with any living mafia members, even if the Godfather dies, and will appear on the body of the final killed mafia member in the graveyard.

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Post  Lychee Jelly Wed Jun 06, 2012 1:38 am

Oh ok! Im not completely useless. Im basically a bodyguard from the thief as well as a janitor if needed, which prevents the graverobber from using their role on the dead as well.
With 1KPN there can be no errors. And I suggest I clean the Godfather as often as possible unless we decide we want a role wiped from the graveyard.

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Post  Almond Jelly Wed Jun 06, 2012 4:34 am

Admin wrote:Update:
A: The Godfather's gun gives the mafia the power to kill at night. If it is stolen from the Godfather ONLY (as it is his PRIMARY item), the mafia will be roleblocked from a kill the following night if the thief decides to use the gun. Other mafia members using the Godfather's gun to kill will not have the gun stolen. The Godfather's gun will remain with any living mafia members, even if the Godfather dies, and will appear on the body of the final killed mafia member in the graveyard.

So what you're saying is, if the thief steals from me while I'm alive, the Mafia will be roleblocked. However, if I die, the gun is no longer steal-able?

Yes, Ginger, you should probably janitor me as often as possible. Though I am tempted to janitor our first kill tonight. Just randomly. I'll take my chances that I won't be stolen from the first night.

Clem, can I ask you not to post any questions I ask here on the FAQ unless they're asked by someone else? It's critical that Mafia withholds as much possible information from town as possible.

Also, Mopin, when are you typically on? We need a time slot when I can talk to you and receive immediate replies.


Last edited by Almond Jelly on Wed Jun 06, 2012 2:27 pm; edited 1 time in total

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Post  Rainbow Brick Jelly Wed Jun 06, 2012 5:17 am

I'd say we're going to have a tough time winning this time Sumi. We can't afford to miss any kills at all, and the thief needs to be given a gun as soon as possible.

Because of this I think we should hold off cleaning our kill targets and focus on killing the vigilante, which I am quite sure is in the game to allow the graverobber to actually do something useful. By raising the kpn to 2 and with a bit of luck, we can hopefully win.

In regards to what I can do with drugs the only useful one I can think of is the received a gun/armour drug. With this one of us can claim either of these roles quite easily and can help confuse town. Maybe randomly giving someone the received gun drug and then wait for them to say they'll shoot. Here we can just give him the blocked message to give an explanation as to why it doesn't work. This allows us to waste a town action and possibly make them think mafia have a confirmed consort, which could of course get an escort lynched.

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Post  Almond Jelly Wed Jun 06, 2012 11:44 am

Alright. Then keep a janitor on me at all times. If by chance I get killed, then it'll serve as an additional buffer to surprising town.

As for the giving gun/armor, I'm on the dubious side. What happens when someone tries to use a fake armor or gun? What is the feedback message?

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Post  Almond Jelly Wed Jun 06, 2012 2:28 pm

Oh dang it, Clem. Lol. :p Put my questions here in the FAQ after all. BOOOOO.

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Post  Almond Jelly Wed Jun 06, 2012 4:10 pm

This is what I'm thinking for our night actions. (We can just put it here, right, Clem?)

-assassinate Goremancer
-janitor Sumikoko


As for drug dealing, I need Clem to answer my questions first before we decide to drug deal someone. We can choose which pill to give to the town member, or will it be randomized?

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Post  Lychee Jelly Wed Jun 06, 2012 4:47 pm

Well! If we get to choose, maybe Mopin should do a 'give armor' pill.
That way if Sumi gets pressured she can claim Armorsmith since its in the same category as GF/cit

*shrug shrug*

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Post  Admin Wed Jun 06, 2012 5:02 pm

Sorry Sumi, I have to put all questions asked in the FAQ just so that everyone has the same amount of information/is on the same page. Feel free to ask questions not related to your role in order to lead people in the wrong direction though! Razz

What happens when someone tries to use a fake armor or gun? What is the feedback message?
Nothing happens when someone tries to use a fake armor or gun. Direct your attention to the list of feedback messages. There is no feedback message for using fake/real armor or guns.

We can just put it here, right, Clem?
Yes. (Special present! I don't need to include this question in the FAQ) Razz

We can choose which pill to give to the town member, or will it be randomized?
You may select the drug. If a drugging target is selected, but the specific drug is not specified, the drug used will be randomized.


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Post  Rainbow Brick Jelly Wed Jun 06, 2012 6:50 pm

I'm fine with the actions we have at the moment.

I'll hold off giving out any "guns" this night, I suppose it could be considered a little unusual for the gunsmith to randomly distribute guns.

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Post  Almond Jelly Wed Jun 06, 2012 6:54 pm

So no drug dealing? You can drug deal me for the lulz. Very Happy I want fake armor. It's the fad nowadays, you know.

Giving guns would be interesting. Lol. Might get a lot of mislynches if they find that they shot someone and s/he didn't speak up (because s/he wasn't shot lolol).

I guess we're saying bye bye to Goremancer. I hope he isn't citizen lol. That would suck. Any last minute changes?

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